A Design System in Three Layers
Why a design system is an API for your UI—and how splitting it into generic primitives, a brand layer, and the app makes it portable, re-skinnable, and actually maintainable.
Why a design system is an API for your UI—and how splitting it into generic primitives, a brand layer, and the app makes it portable, re-skinnable, and actually maintainable.
What separates a component you're glad to reuse from one you dread touching—props design, composition, and knowing when to split.